Semiotic Theory
- Morris and Saussure
The Theory (Science) of Signs
A "Sign" is something that stands for something else
Branches of semiotics
- syntactics - relationship of signs to other signs
- semantics - relationship of signs to signified
- pragmatics - relationship of signs to users
- our analysis will primarily be about coding meanings - how meanings are created by signs
- code = form for transmission in a particular medium - also, choice and arrangement of signs
The SIGN has two parts: SIGNIFIER (tangible portion) and the SIGNIFIED (concept or
object)
Types of Signs (signifiers)
- Icon
- literal, direct connection of signifier and signified. e.g. photos, drawings
- Index
- signifier "points" toward signified, associated with, suggestive or experiential link
- Symbol
- arbitrary connection between signifier and signified, conventional (e.g. all words)
- a sign can be all three at once or in different contexts, e.g. wedding ring
The Organization of Signs
Paradigm - a SET of related (by type or in experience) signs.
Syntagm - an arrangement of signs, usually from different paradigms
The rules (methods) for forming/interpreting syntagms = the Code.
Meaning grows out of comparing:
- selected from non-selected signs of the various paradigms used, and
- which paradigms were used.
Schemata are patterns we use to interpret a particular coded meaning in a "text". Examples: Nonverbal -- distance, space, touching, eye contact.
Medium and Sign
print is -> linear, abstract, symbolic, digital
video is -> non-linear, concrete, analogic, indexical.
print is presentational -- clarity
video is representational -- implicative
Patterns in Coding Messages
Codes depend on commonality of S & R -- shared paradigms and rules of coding -- very cultural!! British humor uses
different codes and paradigms from American humor. That's why we often
don't find it funny.
Types of Schemata
- Large schemes for coding/decoding are needed/used. They tend to call to mind
standard plotlines. They are beyond "truth" and require no verification to work.
- Myth
- large, cultural, schemata (usually story-like) which explains various associations of things - calls up a whole world of related images and concepts. Garden of Eden, Horatio Alger, wisdom of rustics
- Ideology
- explanation of relationships of things and people (esp. politics, economics and power)
[ Capitalism, Feminism, Socialism
- Archetype
- a standard or fundamental character type
or object type. "evil stepmother, dumb jock, cowboy, corrupt politician, mad
scientist, etc."
Also
- metaphor
- something is something else: "He is a
lion."
- metonomy
- Using a term to refer to something related: "a man of
the cloth"
- synechdocy
- whole for the part or part for whole: "head count"- personification
- giving human characteristics to the non-human
last updated 1/10/2001