CATA 171
Intro to Theatre and Cinema
Chapter 4
Theatrical Styles
Styles: All theatre imitates reality. The six theatrical styles apply to various
interpretations of reality. A style is
the word used to describe how an artist imitates reality.
Syles of Theatre and Cinema (and art in general):
OBJECTIVE REALITY (The way a scientist sees the world)
I. Realism a. Television and Cinema b. Dominant style of 20th cent. c. Based on philosophy of Determinism A.
Describes truth of Human nature B.
Audience can learn truth by examining characters, framed by the stage
as a microscope slide d. Naturalism
an extreme form of Realism |
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II.
Theatricalism a. Based on belief that all the world’s a stage b. Announces “this is a house” c. Shows truth of our world by imitating our imitations of it d. Imitates the way theatre imitates life e. Recognizes that we are acting in everyday life (we are always in a performance) f. Example: Our Town g. Stage design reflects theatricality and reminds the audience they are attending a play h. Sometimes makes audience see reflection of themselves |
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SUBJECTIVE REALITY (The way an artist sees the world through feelings)
Modernist Movement: Modern Art rebelled against representation of objective reality. Sought a look beneath the surface.
III.
Expressionism a. Developed in b. Freud A.
Dreams reveal
truth of human experience B.
Strindberg ( c. Wilde’s Picture
of Dorian Gray shows difference between objective and
subjective reality d. Dream images are our honest view of reality. When we
understand images, we understand truth e. Depicts ugliness because of mechanization of Society f.
Central
character. Garish colors. High contrast. Sharp
stabbing edges g. Supporting characters stereotypes h. Dialogue choppy like post-it notes i.
Like violent
video games: how you see the monster |
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IV.
Surrealism a. Developed in b. Based on belief that images in subconscious reveal truth and truth can be beautiful or sometimes very funny c. Surrealists didn’t seek truth only through dreams. Tried trances, automatic writing, hallucinogenic drugs, fasting, staying awake, etc. (example: Jackson Pollock) d. Most famous: Salvadore Dali e. Curves, not angles, pastels f. Time suspended; things happen slowly g. Images change to other images before our eyes h. Transformation of words into pictures “time hangs heavy” i. Logic associative, not causal (Mormons, Young, children, toys, etc. j. Very creative form k. Used more in music videos today than theatre |
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Postmodernist Movement: rebelled against Modern Art. Blends Theatricalism and Surrealism
Three
recognizable traits: 1. Abstract surreal scenery (imagistic) 2. Costumes
eclectic mix of historical period and national dress
3. Performance distorts sense of
time that keeps us aware it is a performance, not reality
IDEALIZED REALITY (The way an artist wishes the world could be)
First real form
of art from ancient
V.
Clacissism a. based on belief that we can learn truth if we use our powers of reason to create and
ideal world b. adheres to Greek motto of moderation in all things c. rejects excess in human emotions or architectural
design d. celebrates control we can have when we use reason e. ideal proportions in human form f.
mathematical
precision g. formal, austere style: essence of ancient h. vertical columns and horizontal steps i.
j.
Speech very
formal: how people ought to speak |
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VI.
Romanticism a. during Renaissance people began to see how Classical
restraint opposed the natural freedom of the individual b. 18th century: the concept of the Unique Individual c. truth could be found by throwing off the cloak of
Classicism and celebrating the ecstasy of the quest for perfection d. people should be beautiful, happy, live in perfect
houses, etc. But this perception of reality is based on
our emotions, not reason as in
Classicism. e. “long ago and far away” A.
Star Wars B.
Dungeons and
Dragons C.
Lord of the
Rings f.
romantic
heroes are always bigger than life A.
Three Muskateers B.
Don Quixote g. in romantic tragedies, we admire effort of heroes
who fail to achieve goal h. supporting characters same: perfectly evil or perfectly
good i.
idealized
dialogue j.
Architecture
not mathematical: unbalanced, curved lines, spires k. Plays jump from one location to another, several
subplots, flip from happy to sad l.
Sprawling and
swirling plays which show truth is found through quest for the ideal |
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Material taken from
textbook: Another Opening, Another Show by Tom Markus
and Linda Sarver